Ryze Aram is a mage who deals damage by quickly releasing his mana in powerful, fast bursts. A good Ryze will cast abilities rapidly, causing their opponents to fall into mental fatigue and panic. With cooldowns that are merely the period required for an opponent’s brain to register they were hit, followed up by even more damage spells that can often instantaneously kill someone before they have time to react. Well, it is no wonder Ryze has become the bane of low-level players everywhere.
Ryze Aram was once one of the most balanced champions in League of Legends. The trouble began when Riot Games released Ryze’s champion spotlight, showcasing some genuinely unconventional tactics which could both break summoner spells and destroy standard gameplay. And while Riot attempted to patch Ryze, the nerfs only made him more substantial, and many of the changes have been ignored by high-level players, opting for a build so broken it is perfectly capable of one-shotting a target. From a hundred CS away. Does RYZE have the most substantial power in lore? Despite being technically human, Ryze is the most powerful mortal mage in all of Runeterra and has lived for hundreds of years.
Power of Ryze Aram:
Ryze Aram has become more powerful than ever before. He still functions best when built tanky. That being said, though, there are many different ways to make him, and all of them can be strong if played correctly.
Many players think they know how to play certain champions when they don’t even come close. An excellent example of this would be when the fact remained that he could be pretty formidable if anyone knew what they were doing. So without proper knowledge, even a champion as supposedly easy as Ryze can become an enigma for those searching for guides or looking for teammates to carry them. If you’re having trouble getting used to Ryze’s kit, these posts will hopefully help guide you through all of his intricacies.
Ryze Aram Abilities:
Rune Prison (Q)
Rune Prison (Q) is Ryze’s most potent skill in team fights but is generally the hardest to hit when used correctly. When this ability hits an opponent, they cannot cast any spells for 1.5 seconds, leading them to panic and flee the scene entirely. While this does not sound like much compared to other hard crowd control abilities, such as Amumu’s Curse of the Sad Mummy (R), it is one of the longest blinds in the game. Also, compared to other hard crowd control effects, Rune Prison’s 1.5-second slow makes it incredibly easy to follow up with a full rotation of spells for a kill.
Few ways to set up Rune Prison (Q)
– There are a few ways to set this ability up depending on how long you want them to be disabled, but they all have their strengths and weaknesses:
- One Q from long range or two Q’s from medium range instantly disable an opponent for 1.5 seconds
- Two Q’s from short/medium range only disable opponents for .75 seconds but can be done much more quickly
- Reach rank three on Overload (Q) before trying to land a Q to maximize your damage when leveling up
All of these combos will leave you relatively exposed when performing them in the lane, however, so avoid using this skill aggressively.
Use of Overload (Q):
Overload (Q) Essentially a nuke; use this in the early game to help push your opponent out of the lane and gain control. Later on in the game, it is best used behind enemy lines to secure kills. It deals AoE damage when combined with other abilities, making it excellent for destroying creep waves or applying pressure during team fights.
Spell Flux (E) :
Spell Flux (E) – This ability spreads crowd control from opponents to allow more accessible Rune Prisons. Also, it deals some excellent damage even when maxing rank one since Ryze scales off of ability power.
While it is true that this spell doesn’t look like much on paper, the fact remains that it has some beneficial properties, which make it great for setting up steals and forcing people out of position during team fights. When an enemy champion is affected by this spell, they will take bonus damage from all sources (25% more) and deal reduced damage to your teammates (20% less). Don’t forget about the spread effect! If done correctly, this can allow your entire team’s crowd control to land more efficiently, leading to more kills and counter-kills.
Use of Spell Flux
Spell Flux (E) can be used as a gap closer for initiating with Desperate Power (R). But it must be done quickly, or it leaves Ryze vulnerable. Make sure never to use this combo unless you are confident that the enemy team does not have any stuns/slows/knock-ups. Otherwise, stopping Ryze before he activates Desperate Power (R) will be straightforward.
Desperate Power (R)
Ryze’s ultimate is a versatile spell used in several ways to significant effect. At rank 1, it has a cooldown time of 20 seconds, so don’t be afraid to use it as often as possible during the landing phase! Firstly, you can use this skill to push your lane exceptionally quickly once you have Spell Flux maxed by combining the two spells’ AoE damage. Also, if an enemy gets greedy too close to your turret, remember that Desperate Power has a range of 700 and does not require you to actually auto attack them. Finally, one last note about this ability: DO NOT FEAR USING IT WITHIN TEAMFIGHTS unless you risk dying. Since this ability deals proportionately more damage to the lower health you have, always use it when you’re at half HP or more down to give yourself an even more significant advantage in a fight.
Activation of Desperate Power (R)
Activating Desperate Power (R) gives Ryze a massive shield that absorbs up to 150-250 (+70% AP). Activation Desperate Power (R) makes Spell Flux (E) much stronger since its passive effect will still apply after activating this spell! Save your Desperate Power (R) for when you are at half HP or lower and chain together your abilities to make Ryze nearly unkillable.